Book Image

Learning iOS UI Development

Book Image

Learning iOS UI Development

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (16 chapters)
Learning iOS UI Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we went through a long list of components provided by UIKit. Keep in mind that UIKit is not just a library of UI elements, and it covers many other interesting topics, such as gestures, UI dynamics, and application structures such as navigation and tab bar controllers.

In the next chapter, we'll go over the concept of Storyboard with the help of some practical examples. Along the way, you'll also find out how to initialize some of the controls that we saw in the previous pages.