Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Organizing the cross-platform code


This book continues the idea from our previous book Android NDK Game Development Cookbook, Packt Publishing: the possibility of cross-platform development using the principle What You See (on a desktop PC) is What You Get (on a mobile device). Most of the application logic can be developed and tested in a familiar desktop environment such as Windows with all necessary tools at hand, and this can be built for Android using the NDK whenever necessary.

To organize and maintain the cross-platform C++ source code, we need to split everything into platform-specific and platform-independent parts. Our Android-specific native code will be stored in the jni subfolder of the project, exactly as we did in our previous minimalistic example. The shared platform-independent C++ code will go into the src-native subfolder.