Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Dealing with precompiled static libraries


Let's put the source code of a library we need to build for different platforms into the src directory. The Makefile script should start as follows:

CFLAGS = -O2 -I src

This line defines a variable CFLAGS with a list of compiler command-line parameters. In our case, we instruct the compiler to search the src directory for header files. If the library source code spans across multiple directories, we need to add the –I switch for each of the directories. The -O2 switch tells the compiler to enable level 2 optimizations. Next, we add the following lines for each source file:

<SourceFileName>.o:
gcc $(CFLAGS) –c <SourceFile>.cpp –o <SourceFile>.o

The string <SourceFileName> should be replaced with the actual name of the .cpp source file, and these lines should be written for each of the source files.

Now, we add the list of object files:

ObjectFiles = <SourceFile1>.o <SourceFile2>.o

Finally, we will write the target for...