Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

FreeType


The FreeType library is a de facto standard to render high-quality text using TrueType fonts. Since text output is almost inevitable in any graphical program, we give an example how to render a text string using a fixed-size font generated from the monospace TrueType file.

We store the fixed-size font in the 16x16 grid. The source font for this demo application is named Receptional Receipt and was downloaded from http://1001freefonts.com. Four lines of the resulting 16x16 grid are shown in the following image:

A single character occupies a rectangular region, which we will call a slot. The coordinates of the character's rectangle are calculated using the character's ASCII code. Each slot in a grid occupies the SlotW x SlotH pixels, and the character itself is centered and has the size of CharW x CharH pixels. For demonstration purposes, we simply assume SlotW is two times the size of CharW:

We limit ourselves to the simplest possible usage scenario: 8-bit ASCII characters, fixed-size...