Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Linking the libraries to your application


There is one more thing left to discuss in this chapter before we proceed to further topics. Indeed, we learned how to build the libraries, but not how to link your Android application against them. For this purpose, we need to modify the Android.mk file of your application. Let's take a look at the 3_FreeImage_Example sample and its Application.mk. It starts with the declaration of the prebuilt static library pointing to a binary file:

include $(CLEAR_VARS)
LOCAL_MODULE := libFreeImage
LOCAL_SRC_FILES :=../../../Libs.Android/libFreeImage.$(TARGET_ARCH_ABI).a
include $(PREBUILT_STATIC_LIBRARY)

Here, we use the $(TARGET_ARCH_ABI) variable in the path to transparently handle armeabi-v7a-hard and x86 versions of the libraries. You can add yet more architectures with ease.

Once the library is declared, let's link the application against it. Take a look at the bottom of Application.mk:

LOCAL_STATIC_LIBRARIES += FreeImage
include $(BUILD_SHARED_LIBRARY)

The...