Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we learned how to deal with precompiled static libraries on Android, same also applies to OS X and Linux, and how to do dynamic linking on Windows without breaking multiplatform capabilities of our code. We learned how to build libcurl and OpenSSL, so you can access SSL connections from your C++ code. A couple of examples for FreeImage and FreeType shows how to load and save images with raster fonts. The example with libtheora was quite comprehensive; however, the result was modest, we just read meta-information from a video file. OpenAL will be used as a backbone of our audio subsystem.