Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Message pumps and asynchronous callbacks


In the previous section, we defined clWorkerThread and iTask classes that allow us to execute lengthy operations outside of the UI thread in C++ code. The final thing we need to organize a responsive interface is the ability to pass around events across different threads. To do this, we need a callable interface, which can encapsulate the parameters passed to a method, and a thread-safe mechanism to pass such capsules across the threads.

A nice candidate for such a capsule is std::packaged_task, which is not supported in the most recent MinGW toolchain. Therefore, we will define our own lightweight reference-counted abstract class iAsyncCapsule, which implements a single method, Invoke():

  class iAsyncCapsule: public iIntrusiveCounter
  {
  public:
    virtual void Invoke() = 0;
  };

We call a prioritized collection of iAsyncCapsule instances wrapped in clPtr an asynchronous queue. The clAsyncQueue class implements the DemultiplexEvents() method, which...