Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Mount points


The concept of mount points can be found in almost every modern filesystem. For a multi-platform C++ program, it is convenient to access files across heterogeneous storage devices in a unified way. For example, on Android, each read-only data file can be stored inside the .apk package and the developer is forced to use an Android-specific asset management API. On OSX and iOS, accessing program bundles requires yet another API, on Windows an application should store everything in its folder whose physical path also varies depending on where the application was installed.

To organize file access across different platforms, we propose a shallow class hierarchy that abstracts away the differences of file management, as shown in the following figure:

The virtual filesystem is a collection of mount points. Each mount point is an abstraction of a filesystem folder. This organization allows us to hide actual OS-specific file access routines and file name mapping from the application code...