Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Accessing files on the host filesystems


We start from the clRawFile class, which uses OS-specific memory-mapping routines to map files into the memory:

class clRawFile: public iRawFile
{
public:
  RawFile() {}
  virtual ~RawFile() { Close(); }

The Open() member function does most of the heavy lifting. It stores physical and virtual file names, opens a file handle and creates a mapped view of the file:

  bool Open( const std::string& FileName,
    const std::string& VirtualFileName )
  {
    SetFileName( FileName );
    SetVirtualFileName( VirtualFileName );
    FSize = 0;
    FFileData = nullptr;

With Windows, we use CreateFileA() to open the file. As usual, we enclose the OS-specific parts in #ifdef blocks.:

    #ifdef _WIN32
      FMapFile = CreateFileA( FFileName.c_str(), GENERIC_READ,
        FILE_SHARE_READ, nullptr, OPEN_EXISTING,
        FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS,
        nullptr );

Once the file is opened, we create a mapping object and retrieve a pointer...