Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Aliasing


The file abstractions mentioned in the preceding section are very powerful. They can be used to create nested mount points to access files packed within other files. Let's demonstrate the flexibility of this approach by defining clAliasMountPoint, which acts like a symbolic link on Unix or NTFS filesystems.

The implementation redirects each iMountPoint:: method call to another mount point instance while transforming the file name on the fly by prepending each virtual file name we want to access with a specified FAlias prefix:

class clAliasMountPoint: public iMountPoint
{
public:
  explicit clAliasMountPoint( const clPtr<iMountPoint>& Src )
  : Falias(), FMP( Src )
  {}
  virtual bool FileExists( const std::string& VirtualName ) const { return FMP->FileExists( FAlias + VirtualName ); }
  virtual std::string MapName( const std::string& VirtualName ) const { return FMP->MapName( FAlias + VirtualName ); }
  virtual clPtr<iRawFile> CreateReader( const std...