Book Image

Mastering Android NDK

By : Sergey Kosarevsky, Viktor Latypov
Book Image

Mastering Android NDK

By: Sergey Kosarevsky, Viktor Latypov

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (12 chapters)
11
Index

Writing files


Before proceeding to the more complex stuff of archive unpacking, let's take a short break and take a look at how to write to a file. We use the iOStream interface which declares only four pure virtual methods. The GetFileName() method returns the virtual file name. The Seek() method sets the writing position and GetFilePos() returns it. The Write() method takes an untyped memory buffer and writes it to the output stream:

class iOStream: public iIntrusiveCounter
{
public:
  iOStream() {};
  virtual ~iOStream() {};
  virtual std::string GetFileName() const = 0;
  virtual void   Seek( const uint64 Position ) = 0;
  virtual uint64 GetFilePos() const = 0;
  virtual uint64 Write(const void* Buf, const uint64 Size) = 0;
};

The only implementation of iOStream we provide here is clMemFileWriter, which treats an untyped memory block as an output stream. This class is used to access data in .zip files. First, the data is unpacked, then it is wrapped using clMemRawFile:

class clMemFileWriter...