Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Cross-platform OpenGL abstractions


Geometric objects can be represented by their surfaces. In this chapter, we are talking only about polygonal graphics, so the data structure of fundamental importance is the triangular mesh.

Just as with the digital audio, our convenient API-agnostic data structures should be converted to something native for the graphics API before they can be rendered. Let's start with the representation of triangulated geometry in the 3D space.

A single triangle can be specified by three vertices. Each vertex stores at least its position in the 3D space, as shown in the following figure:

The first thing in implementing a portable renderer, we need to separate geometry storage, which in the most simple case, is just a collection of vertices with their attributes and the order to iterate through these vertices to construct graphical primitives, from any API-specific functions and data types. This kind of data structure is implemented in the clVertexAttribs class:

class clVertexAttribs...