Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Organizing the UI system


Having created the iCanvas interface for immediate mode rendering, we can switch to the user interface implementation. To create a meaningful application, the ability to render static or even animated graphical information is not always enough. An application must react to user input, which for mobiles often means responding to touch screen events. Here, we create a minimalistic graphical user interface consisting of three basic elements called views:

  • clUIView: This is a logical container and a base class for other views

  • clUIStatic: This is a static label with a text

  • clUIButton: This is an object that fires events once it is touched

Each view is a rectangular region, which is capable of rendering itself and reacting to external events such as timing and user touches. Since we are working with the NDK, and at the same time, we want to debug our software on desktop machines, we must redirect events from an OS-specific queue to the C++ event handling code.

The base UI...