The GPU profiler is also an experimental tool included in Android Studio 2.0. This tool aims to help us understand what has caused a particular problem in a rendering outcome, and to inspect the GPU's state.
The GPU debugging tools (where the GPU profiler is included) are not installed by default. To do this, we need to install them from the SDK tools section of the SDK manager.
To use this profiler within our application, we need to load the trace library in our application. We can do this either in our Java code or in our C++ code (something that makes sense, if we consider that a lot of the code used for graphics runs in C++ due to its better performance). Regardless of which method you use, you need to copy the library into your project to be loaded. The libraries will be located in <sdkDir>/extras/android/gapid/android/<abi>/libgapii.so
.
We also need to copy some other relevant folders into the jniLibs
directory. This can be found in <projectDir>/app/src...