Book Image

Swift 2 By Example

By : Giordano Scalzo
Book Image

Swift 2 By Example

By: Giordano Scalzo

Overview of this book

Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Table of Contents (18 chapters)
Swift 2 By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Welcome to the World of Swift
2
Building a Guess the Number App
Index

The app is…


The world of Flash games is a never-ending source of inspiration; however, because Flash is not available in iOS, the most entertaining Flash games must be remade in a native way.

Cube Runner is a rare case in which simplicity and fun come together to create a really addictive game. Implemented in 2006 by Max Abernethy, it is a predecessor of the infinite runner game where the player, who is driving a triangular spaceship, must survive in an alien landscape by avoiding cubes he encounters during the run.

The view is from a cam following the hero, and as he turns the jet, the tridimensional world changes accordingly, as shown in the following screenshot:

As is usual in endless runner games, the score increments in a time-based fashion; the longer the player survives, the bigger the score.