Book Image

Android Programming for Beginners

By : John Horton, Paresh Mayani
Book Image

Android Programming for Beginners

By: John Horton, Paresh Mayani

Overview of this book

Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years’ worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you’re looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we’ll dive deeper into Android programming and you’ll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user’s data with SQLite. In addition, you’ll see how to make your apps multilingual, capture images from a device’s camera, and work with graphics, sound, and animations too. By the end of this book, you’ll be ready to start building your own custom applications in Android and Java.
Table of Contents (37 chapters)
Android Programming for Beginners
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Now we know how to make our apps audible. Most apps we will build in this book are of the type to which you would probably only add a few beeps or buzzes, but when you design your own apps, you might want to go further, and now you can. We also saw how to use yet another useful widget from the palette: Spinner.

This chapter concludes the Note To Self app, and it is time to move on to more advanced Android programming. As we will see, more advanced does not necessarily mean more complicated; however, we will see quite a few new topics that will be introduced over the rest of the book.

In the next chapter, we will see how we can start to code even more real-world apps using the Fragment class, and how we can keep our ever-growing code organized with design patterns.