Book Image

Android Programming for Beginners

By : John Horton, Paresh Mayani
Book Image

Android Programming for Beginners

By: John Horton, Paresh Mayani

Overview of this book

Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years’ worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you’re looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we’ll dive deeper into Android programming and you’ll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user’s data with SQLite. In addition, you’ll see how to make your apps multilingual, capture images from a device’s camera, and work with graphics, sound, and animations too. By the end of this book, you’ll be ready to start building your own custom applications in Android and Java.
Table of Contents (37 chapters)
Android Programming for Beginners
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 18. Design Patterns, Fragments, and the Real World

We have come a long way since the start of the book when we were just setting up Java and Android Studio. Back then, we went through everything step by step. But as we proceeded, we have tried to show you not only how to add x to y or feature a to app b, but we've also tried to enable you to use what you have learned in your own ways so that you can bring your own ideas to life.

This chapter is more about your future apps and is different than anything that we've covered in this book so far. We will look at a number of aspects of Java and Android that you can use as a framework or template to make even more exciting and complex apps at the same time as keeping the code manageable. Furthermore, in this chapter, I will suggest the areas of further study that you can take a look at, which are out of the scope of this book.

You will learn about the following topics in this chapter:

  • Patterns and the model-view-controller pattern

  • Android design...