Book Image

Learning Xcode 8

By : Jak Tiano
Book Image

Learning Xcode 8

By: Jak Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (23 chapters)
Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Auto Layout


Now let's try it out on some other devices, like the iPhone SE simulator! But… hmm, this isn't right. All of our hard work is spilling outside the edges of the screen! We can't see all of the UI elements we added to our view controllers! What's going on?

If you take a look at the view controllers that we were populating in our storyboard, you'll notice that at the bottom of the editor it says that it was specifically laid out for the iPhone 6s. How does our view controller know how to adjust for different sized screens?

The bad news is that it doesn't know how to do that by default. The good news is that we have Auto Layout to solve this very problem. Auto Layout is a constraint system that lets us set rules for how all of our interface elements should be positioned, and with some clever thinking we can make sure our views can adjust for any size screen.

The view hierarchy

Before we get into constraints, let's go back and take a look at the view hierarchy that we minimized earlier...