Book Image

Learning Xcode 8

By : Jak Tiano
Book Image

Learning Xcode 8

By: Jak Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (23 chapters)
Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Human interface guidelines – gestures


When we use software, we expect it to act a certain way based on convention. When we see something that looks like a button, we expect to be able to tap it, and for some event to happen when it is tapped. Part of this comes from the fact that some methods of interaction are universally intuitive, and have been established for a long time. However, most application development environments come with a set of Human Interface Guidelines (HIG), which outline the intended look, feel, and use of the software being created.

Apple, famous for its strict policies over design, has a very thorough set of HIG available for developers that make it easy to understand how they expect your software to function. While the full set of documentation covers many aspects of app interactions, we're going to focus on the standard gestures and what users expect from them.

Standard gestures

When using a touch screen device, there are only a handful of basic, intuitive gestures...