Book Image

Learning Xcode 8

By : Jak Tiano
Book Image

Learning Xcode 8

By: Jak Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (23 chapters)
Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Adding gestures from the storyboard


So far, we've seen how to add interface elements to a storyboard, and then how to add constraints to keep the elements in their correct place. However, we can also add and configure gestures in our storyboard, and for simple gestures this can be quite powerful. In this section, we are going to add a double tap gesture to an image that will flip it upside down.

Before we get started, let's create a little test project for us to explore gesture input. Create a new Single View Application Xcode project (Swift/Universal), and name it Gestures. Don't bother creating a git repository for it. Before we start working, you'll also want to add the wink.png file in the resources folder of this chapter to your project folder, and then add the file to the Xcode project (option + command + A).

Setting up the storyboard

As per usual when working with the storyboard, we are going to implement most of our functionality without having to write any code.

To start, go to the...