Book Image

Android Application Development Cookbook - Second Edition

By : Kyle Mew
Book Image

Android Application Development Cookbook - Second Edition

By: Kyle Mew

Overview of this book

The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library. Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.
Table of Contents (23 chapters)
Android Application Development Cookbook Second Edition
Credits
Disclaimer
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


We'll start this chapter by looking at Telephony functionality with How to make a phone call. After exploring how to make a call, we'll look at how to monitor a phone call with Monitoring phone call events. We'll then move on to SMS messaging with How to send SMS Messages, and then we'll cover receiving SMS Messages with Receiving SMS Messages.

We'll then explore the WebView for adding browser functionality to your app. At its basic level, the WebView is a basic HTML viewer. We'll show how you can extend a WebViewClient class and modify the settings through WebSettings to create full browser functionality, including JavaScript and Zoom features.

The remaining chapter will cover Volley, a new library made available through AOSP. The Getting started with Volley for Internet requests introduction will give some background information on the online libraries available on Android and talk about why Volley was created. It also offers a complete walk-through of adding Volley to your...