Book Image

Xamarin Blueprints

By : Michael Williams
Book Image

Xamarin Blueprints

By: Michael Williams

Overview of this book

Do you want to create powerful, efficient, and independent apps from scratch that will leverage the Xamarin framework and code with C#? Well, look no further; you’ve come to the right place! This is a learn-as-you-build practical guide to building eight full-fledged applications using Xamarin.Forms, Xamarin Android, and Xamarin iOS. Each chapter includes a project, takes you through the process of building applications (such as a gallery Application, a text-to-speech service app, a GPS locator app, and a stock market app), and will show you how to deploy the application’s source code to a Google Cloud Source Repository. Other practical projects include a chat and a media-editing app, as well as other examples fit to adorn any developer’s utility belt. In the course of building applications, this book will teach you how to design and prototype professional-grade applications implementing performance and security considerations.
Table of Contents (14 chapters)
Xamarin Blueprints
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Using RX to handle events


Have a look at the SetGestureDetectorListener function where we are using the FromEventPattern method from the Observable framework. The function must be typed with a particular object (that is, MotionEvent) that contains an EventHandler property, in this case Touch. Every time a Touch event is fired, using the Window method, we wait 0.7 seconds before doing anything (this ensures that we only respond to the first event taken every period set in the Window method). Once this period is reached, SelectMany is called and the first Touch event is retrieved from the observable sequence via the Take method. Then we call Subscribe to assign the NotifyFocus method, and pass in the MotionEvent object taken from the SelectMany method.

To summarize, the FromEventPattern method is very useful for controlling multiple events and responding with specific actions. We have applied this technique with touch events because we want to make sure only one touch event is processed every...