Book Image

iOS Programming Cookbook

Book Image

iOS Programming Cookbook

Overview of this book

Do you want to understand all the facets of iOS programming and build complex iOS apps? Then you have come to the right place. This problem-solution guide will help you to eliminate expensive learning curves and focus on specific issues to make you proficient at tasks and the speed-up time involved. Beginning with some advanced UI components such as Stack Views and UICollectionView, you will gradually move on to building an interface efficiently. You will work through adding gesture recognizer and touch elements on table cells for custom actions. You will work with the Photos framework to access and manipulate photos. You will then prepare your app for multitasking and write responsive and highly efficient apps. Next, you will integrate maps and core location services while making your app more secure through various encryption methods. Finally, you will dive deep into the advanced techniques of implementing notifications while working with memory management and optimizing the performance of your apps. By the end of the book, you will master most of the latest iOS 10 frameworks.
Table of Contents (22 chapters)
iOS Programming Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Working with audio capabilities


In this section, we will talk about audio capabilities in iOS. Now, we have a lot of remarkable APIs to provide the best experience when dealing with audio files. You can play back audio files, record audio, or even recognize speech. In this section, we will see how to play back audio files, record voices, and use the new Speech framework in iOS 10 to recognize speech in many different languages. We will build a demo to see how to work with all of these awesome features.

Getting ready

The only thing that you should be ready with is an audio file to play. In our demo, we are using a sample audio file to play in the app.

How to do it...

  1. Create a new Xcode project with the Single View Application template and the name PlayingWithAudio.

  2. Add a UIButton method at the top of screen with the title Play Audio.

  3. Link the action of this button to the ViewController.swift file, like this:

          @IBAction func didClickOnPlayAudio(_ sender: AnyObject) { 
             
      ...