Book Image

Mastering Swift 3 - Linux

By : Jon Hoffman
Book Image

Mastering Swift 3 - Linux

By: Jon Hoffman

Overview of this book

Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.
Table of Contents (24 chapters)
Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Learning About Variables, Constants, Strings, and Operators

Sources directory


The Sources directory contains the Swift source files that make up the SwiftyBones framework and the SwiftyBones components framework. The four files that make up the SwiftyBones framework are:

  • SwiftyBonesCommon.swift: This file contains common code that is required for interacting with PWM, analog and digital GPIO pins

  • SwiftyBonesDigitalGPIO.swift: This file contains the code for interacting with the digital GPIO pins

  • SwiftyBonesAnalog.swift: This file contains the code for interacting with the Analog IN pins

  • SwiftyBonesPWM.swift: This file contains the code for interacting with the PWM pins

SwiftyBones is designed to be modular, so you only need to include the files that contain the functionality you need. The only file that is required for all projects that uses the SwiftyBones framework is the SwiftyBonesCommon.swift file, because the other files rely on it. This means, as an example, if we are only going to use the GPIO pins in a particular project then we only need...