Book Image

Mastering Swift 3 - Linux

By : Jon Hoffman
Book Image

Mastering Swift 3 - Linux

By: Jon Hoffman

Overview of this book

Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.
Table of Contents (24 chapters)
Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Learning About Variables, Constants, Strings, and Operators

Chapter 5. Classes and Structures

The first programming language that I learned was BASIC. It was a good language to begin programming with, but once I traded in my Commodore Vic-20 for a PCjr (yes, I had a PCjr and I really enjoyed it), I realized that there were other, more advanced languages out there, and I spent a lot of time learning Pascal and C. It wasn't until I started college that I heard the term object-oriented language. At that time, object-oriented languages were so new that there were no real courses on them, but I was able to experiment a little with C++. After I graduated, I left object-oriented programming behind, and it really wasn't until several years later, when I started to experiment with C++ again, that I really discovered the power and flexibility of object-oriented programming.

In this chapter, we will cover the following topics:

  • Creating and using classes and structures

  • Adding properties and property observers to classes and structures

  • Adding methods to classes and...