Book Image

Mastering Swift 3 - Linux

By : Jon Hoffman
Book Image

Mastering Swift 3 - Linux

By: Jon Hoffman

Overview of this book

Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.
Table of Contents (24 chapters)
Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Learning About Variables, Constants, Strings, and Operators

Requirements


When we develop applications we usually have a set of requirements that we need to develop towards. With that in mind, let's define the requirements for the animal types that we will be creating in this chapter:

  • We will have three categories of animal: sea, land, and air.

  • Animals may be members of multiple categories. For example an alligator can be a member of both the land and sea categories.

  • Animals may be able to attack and/or move when they are on a tile that matches the categories they are in.

  • Animals will start off with a certain number of hit points and if those hit points reach 0 or less then they will die.

  • For our example here we will define two animals (Lion and Alligator) but we know that the number of animal types will grow as we develop the game.

We will start off by looking at how we would design our animal types with an object-oriented approach.