Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

No third-party frameworks?


Once upon a time, Cocoa's networking offering wasn't that amazing. It was complicated, it didn't offer a lot of what was needed (without some serious background knowledge), and it even encouraged some poor programming practices by making the right way the hard way. Those were the days before NSURLSession.

Into this rather bleak landscape marched a few intrepid developers who released Objective C frameworks that filled this gap. There were several worthy candidates, many of whom built upon experience gained by their predecessors. Most successful was Scott Raymond and Mattt Thompson's AFNetworking framework. Almost everybody used it, it became a de facto standard.

The release of NSURLSession made the case for using third-party code like AFNetworking less clear. The new Apple framework had adopted much of what had been developed by third-party developers, and was a better solution in every respect. Certainly, the most common tasks (and not just the simplest) had become...