Book Image

Mastering macOS Programming.

By : Gregory Casamento
Book Image

Mastering macOS Programming.

By: Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
About the Author
About the Reviewer
Customer Feedback
LLDB and the Command Line


Third-party code and package management are probably not the sexiest topic in this book, or programming in general. But it's one of those things that you'll run up against sooner or later, and you'll be glad of any exploratory work you do now, particularly if you find yourself in a team environment, where you'll be expected to just run with it.

You have learned about the following topics in this chapter:

  • The advantages, and disadvantages, of using third-party code
  • The various ways code libraries can be distributed
  • The advantages, and disadvantages, of using package management
  • Manual installation without any management tools at all
  • Native installation using the Swift Package Manager
  • Third-party tools: Cocoapods and Carthage
  • Homebrew and Git installation and their use in package management

The next chapter wraps up the book with a look at where to go from here.