Book Image

iOS 10 Programming for Beginners

By : Craig Clayton
Book Image

iOS 10 Programming for Beginners

By: Craig Clayton

Overview of this book

You want to build iOS applications for iPhone and iPad—but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you’re an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift—the building blocks of modern Apple development—and Playgrounds for beginners, one of the most popular features of the iOS development experience, you’ll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You’ll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you’ll quickly learn everything you need to get your project on the App Store!
Table of Contents (26 chapters)
iOS 10 Programming for Beginners
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
1
Getting Familiar with Xcode
Index

Creating our Map Data Manager


In the next chapter, we will deal with data, but for now, we can mock up some data in order to set up our structure. We will use a plist to load our data, just like we did in the last chapter.

Let's create the MapDataManager file now:

  1. Right-click on the Model folder in the Location folder and select New File.

  2. Inside of the Choose a template for your new file screen, select iOS at the top and then Swift File. Then, hit Next.

  3. Name this file, MapDataManager and then hit Create.

  4. Next, we need to define our class definition, so add the following under the import statement:

    class MapDataManager {}
  5. Inside of the class declaration, add the following variables:

    fileprivate var items:[RestaurantAnnotation] = []
    
      var annotations:[RestaurantAnnotation] {
      return items
    }
  6. Note that we are keeping our array private, since there is no reason to have to access this outside of the class.

  7. Now, let's add the following methods inside of our class declaration, after our variables:

    func fetch...