Book Image

iOS 10 Programming for Beginners

By : Craig Clayton
Book Image

iOS 10 Programming for Beginners

By: Craig Clayton

Overview of this book

You want to build iOS applications for iPhone and iPad—but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you’re an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift—the building blocks of modern Apple development—and Playgrounds for beginners, one of the most popular features of the iOS development experience, you’ll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You’ll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you’ll quickly learn everything you need to get your project on the App Store!
Table of Contents (26 chapters)
iOS 10 Programming for Beginners
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
1
Getting Familiar with Xcode
Index

Summary


In this chapter, we worked with a Table View that has dynamic cells, which allow the Table View to change based off the data. We also worked with unwinding segues. Later, we will actually pass data that we need through our segues. Along with segues, we looked at plists, learning how to create them as well as how to add data to them. Finally, we created our Locations Data Manager, which is responsible for giving data to the View Controller.

In the next chapter, we will work with a Table View that has static cells in order to build out our restaurant detail. Static cells are great for forms or detail views. We could actually do the restaurant detail using a Collection View; however, a static Table View will work well and be less complicated.

At this point, before moving onto the next chapter, you may want to get the starter project for this chapter and try to do it again without using the book as your guide. This will really help solidify your understanding of what you learned.