Book Image

HoloLens Beginner's Guide

By : Jason M. Odom
Book Image

HoloLens Beginner's Guide

By: Jason M. Odom

Overview of this book

HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.
Table of Contents (18 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface

Installing the HoloToolkit


Now that we have a basic understanding of prefabs out of the way, we will need to install the HoloToolkit (HTK) in our project in order to get into user input. The HTK is a collection of useful tools and examples of how to implement them. Many of the tools that have been designed for the HoloLens are in this very useful repository. The group contributing to the HTK are very active and major changes happen weekly; it is highly recommended that you keep up with the ongoing changes:

  1. First, you will need to find the HoloToolkit ZIP file that you downloaded (or download it now from https://github.com/Microsoft/HoloToolkit-Unity ) and extract it to your desktop or to a temporary directory.
  2. Open the directory that you extracted the files to and double-click on the Assets folder.
  3. Select all the files in that directory either with your mouse or using Ctrl A.
  4. Split the screen between your Unity window and your extraction directory:

Screen split between Unity window and directory...