Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Xamarin 4.x Cross-Platform Application Development
  • Table Of Contents Toc
  • Feedback & Rating feedback
Xamarin 4.x Cross-Platform Application Development

Xamarin 4.x Cross-Platform Application Development - Third Edition

By : Peppers
close
close
Xamarin 4.x Cross-Platform Application Development

Xamarin 4.x Cross-Platform Application Development

By: Peppers

Overview of this book

Xamarin is a leading cross-platform application development tool used by top companies such as Coca-Cola, Honeywell, and Alaska Airlines to build apps. Version 4 features significant updates to the platform including the release of Xamarin.Forms 2.0 and improvements have been made to the iOS and Android designers. Xamarin was acquired by Microsoft so it is now a part of the Visual Studio family. This book will show you how to build applications for iOS, Android, and Windows. You will be walked through the process of creating an application that comes complete with a back-end web service and native features such as GPS location, camera, push notifications, and other core features. Additionally, you’ll learn how to use external libraries with Xamarin and Xamarin.Forms to create user interfaces. This book also provides instructions for Visual Studio and Windows. This edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features in Xamarin 4.
Table of Contents (13 chapters)
close
close

Chapter 3. Code Sharing Between iOS and Android

Xamarin's tools promise to share a good portion of your code between iOS and Android while taking advantage of the native APIs on each platform where possible. Doing so is an exercise in software engineering more than a programming skill or having the knowledge of each platform. To architect a Xamarin application for enabling code sharing, it is a must to separate your application into distinct layers. We'll cover the basics as well as specific options to consider certain situations.

In this chapter, we will cover:

  • The MVVM design pattern for code sharing
  • Project and solution organization strategies
  • Portable Class Libraries (PCLs)
  • Preprocessor statements for platform-specific code
  • Dependency Injection (DI) simplified
  • Inversion of Control (IoC)
Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Xamarin 4.x Cross-Platform Application Development
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon