Book Image

Xamarin 4.x Cross-Platform Application Development - Third Edition

By : Peppers
Book Image

Xamarin 4.x Cross-Platform Application Development - Third Edition

By: Peppers

Overview of this book

Xamarin is a leading cross-platform application development tool used by top companies such as Coca-Cola, Honeywell, and Alaska Airlines to build apps. Version 4 features significant updates to the platform including the release of Xamarin.Forms 2.0 and improvements have been made to the iOS and Android designers. Xamarin was acquired by Microsoft so it is now a part of the Visual Studio family. This book will show you how to build applications for iOS, Android, and Windows. You will be walked through the process of creating an application that comes complete with a back-end web service and native features such as GPS location, camera, push notifications, and other core features. Additionally, you’ll learn how to use external libraries with Xamarin and Xamarin.Forms to create user interfaces. This book also provides instructions for Visual Studio and Windows. This edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features in Xamarin 4.
Table of Contents (13 chapters)

What this book covers

Chapter 1Xamarin Setup, is a guide for installing the appropriate Xamarin software and native SDKs for doing cross-platform development. Directs Windows users on how to connect to a Mac on their local network for doing iOS development in Visual Studio.

Chapter 2, Hello, Platforms!, is a walkthrough of creating a simple calculator application on iOS and Android, which also covers some basic concepts on each platform.

Chapter 3, Code Sharing  between iOS and Android, is an introduction of code sharing techniques and project setup strategies that can be used with Xamarin.

Chapter 4, XamSnap - A Cross-Platform App, is an introduction to a sample application we will be building throughout the book. In this chapter we will write all the shared code for the application complete with unit tests.

Chapter 5, XamSnap for iOS, shows us how to implement the iOS user interface for XamSnap and cover various iOS development concepts.

Chapter6, XamSnap for Android, shows us how to implement the Android version of XamSnap and introduce Android-specific development concepts.

Chapter 7, Deploying and Testing on Devices, is a walkthrough the painful process of deploying your first application to a device. We also cover why it is important to always test your application on real devices.

Chapter 8, Contacts, Camera, and Location, introduces the library, Xamarin.Mobile, as a cross-platform way to access users’ contacts, camera, and GPS location and add these features to our XamSnap application.

Chapter 9, Web Services with Push Notifications, shows us how to implement a real backend web service for XamSnap using Windows Azure leveraging Azure Functions and Azure Notification Hubs.

Chapter 10, Third-Party Libraries, covers the various options of using third party libraries with Xamarin and how you can even leverage native Java and Objective-C libraries.

Chapter 11, Xamarin.Forms, helps us discover Xamarin's latest framework, Xamarin.Forms, and how you can leverage it to build cross-platform applications.

Chapter 12, App Store Submission, will walk us through the process of submitting your app to the Apple App Store and Google Play.