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Mastering Swift 3

Mastering Swift 3

By : Jon Hoffman
4.3 (8)
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Mastering Swift 3

Mastering Swift 3

4.3 (8)
By: Jon Hoffman

Overview of this book

Swift is the definitive language of Apple development today. It’s a vital part of any iOS and OS X developer’s skillset, helping them to build the most impressive and popular apps on the App Store—the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience—making it easier to get the results you want and customers expect. Inside, you’ll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you’ll have a handle on effective design patterns and techniques, which means you’ll soon be writing better iOS and OS X applications with a new level of sophistication and control.
Table of Contents (18 chapters)
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1
1. Taking the First Steps with Swift
2
2. Learning About Variables, Constants, Strings, and Operators

Chapter 17. Adopting Design Patterns in Swift

While the first publication of the Gang of Four's Design Patterns: Elements of Reusable Object-Oriented Software was released in October of 1994, I have only been paying attention to design patterns for nine or ten years. Like most experienced developers, when I first started reading about design patterns, I recognized a lot of the patterns because I had already been using them without realizing what they were. I would have to say that in the past nine or ten years since I first read about design patterns, I have not written a serious application without using at least one of the Gang of Four's design patterns. I will tell you that I am definitely not a design pattern zealot, and if I get into a conversation about design patterns, there are usually only a couple of them that I can name without having to look them up. But one thing that I do remember is the concepts behind the major patterns and the problems they are designed...

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Mastering Swift 3
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