Book Image

Mastering Swift 3

Book Image

Mastering Swift 3

Overview of this book

Swift is the definitive language of Apple development today. It’s a vital part of any iOS and OS X developer’s skillset, helping them to build the most impressive and popular apps on the App Store—the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience—making it easier to get the results you want and customers expect. Inside, you’ll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you’ll have a handle on effective design patterns and techniques, which means you’ll soon be writing better iOS and OS X applications with a new level of sophistication and control.
Table of Contents (23 chapters)
Mastering Swift 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Taking the First Steps with Swift
2
Learning About Variables, Constants, Strings, and Operators

Behavioral design patterns


Behavioral design patterns explain how types interact with each other. These patterns describe how different instances of types send messages to each other to make things happen.

There are nine well-known patterns that are part of the behavioral design pattern type. They are as follows:

  • Chain of responsibility: This is used to process a variety of requests, each of which may be delegated to a different handler.

  • Command: This creates objects that can encapsulate actions or parameters so that they can be invoked later or by a different component.

  • Iterator: This allows us to access the elements of an object sequentially without exposing the underlying structure.

  • Mediator: This is used to reduce coupling between types that communicate with each other.

  • Memento: This is used to capture the current state of an object and store it in a manner that can be restored later.

  • Observer: This allows an object to publish changes to its state. Other objects can then subscribe so...