Book Image

Mastering Swift 3

Book Image

Mastering Swift 3

Overview of this book

Swift is the definitive language of Apple development today. It’s a vital part of any iOS and OS X developer’s skillset, helping them to build the most impressive and popular apps on the App Store—the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience—making it easier to get the results you want and customers expect. Inside, you’ll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you’ll have a handle on effective design patterns and techniques, which means you’ll soon be writing better iOS and OS X applications with a new level of sophistication and control.
Table of Contents (23 chapters)
Mastering Swift 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Taking the First Steps with Swift
2
Learning About Variables, Constants, Strings, and Operators

Summary


Design patterns are solutions to software design problems that we tend to see over and over again in real-world application design. These patterns are designed to help us create reusable and flexible code. Design patterns can also make our code easier to read and understand for other developers and also for ourselves when we look back at our code months/years later.

If we look at the examples in this chapter carefully, we will notice that one of the backbones of design patterns is the protocol. Almost all design patterns (the singleton design pattern is an exception) use protocols to help us create very flexible and reusable code.

If this was the first time that you really looked at design patterns, you probably noticed some similarities to strategies that you have used in the past in your own code. This is expected when experienced developers are first introduced to design patterns. I would also encourage you to read more about design patterns because they will definitely help you...