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  • Book Overview & Buying Mastering Swift 3
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Mastering Swift 3

Mastering Swift 3

By : Jon Hoffman
4.3 (8)
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Mastering Swift 3

Mastering Swift 3

4.3 (8)
By: Jon Hoffman

Overview of this book

Swift is the definitive language of Apple development today. It’s a vital part of any iOS and OS X developer’s skillset, helping them to build the most impressive and popular apps on the App Store—the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience—making it easier to get the results you want and customers expect. Inside, you’ll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you’ll have a handle on effective design patterns and techniques, which means you’ll soon be writing better iOS and OS X applications with a new level of sophistication and control.
Table of Contents (18 chapters)
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1
1. Taking the First Steps with Swift
2
2. Learning About Variables, Constants, Strings, and Operators
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Chapter 2. Learning About Variables, Constants, Strings, and Operators

The first program I ever wrote was written in the BASIC programming language and was the typical Hello World application. This application was pretty exciting at first, but the excitement of printing static text wore off pretty quickly. For my second application, I used BASIC's input command to prompt the user for a name and then printed out a custom hello message to the user with their name in it. At the age of 12, it was pretty cool to display Hello Han Solo. This application led me to create numerous Mad Lib style applications that prompted the user for various words and then put those words into a story that was displayed after the user had entered all the required words. These applications introduced me to, and taught me, the importance of variables. Every useful application I created since then has used variables.

In this chapter, we will cover the following topics:

  • What variables and constants...
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Tech Concepts
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Programming languages
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Mastering Swift 3
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