Book Image

Mastering Swift 3

Book Image

Mastering Swift 3

Overview of this book

Swift is the definitive language of Apple development today. It’s a vital part of any iOS and OS X developer’s skillset, helping them to build the most impressive and popular apps on the App Store—the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience—making it easier to get the results you want and customers expect. Inside, you’ll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you’ll have a handle on effective design patterns and techniques, which means you’ll soon be writing better iOS and OS X applications with a new level of sophistication and control.
Table of Contents (23 chapters)
Mastering Swift 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Taking the First Steps with Swift
2
Learning About Variables, Constants, Strings, and Operators

Chapter 3. Using Swift Collections and the Tuple Type

Once I got past the basic Hello World beginner applications, I quickly began to realize the shortcomings of variables, especially with the Mad Libs-style applications that I was starting to write. These applications requested that the user enter numerous strings, and I was creating a separate variable for each input field that the user entered. Having all of these separate variables quickly became very cumbersome. I remember talking to a friend about this and he asked me why I was not using arrays. At that time, I was not familiar with arrays, so I asked him to show me what they were. Even though he had a TI-99/4A and I had a Commodore Vic-20, the concept of arrays was the same. Even today, the arrays found in modern development languages have the same basic concepts as the arrays I used on my Commodore Vic-20. While it is definitely possible to create a useful application without using collections, when used properly, collections do...