Book Image

Mastering Swift 3

Book Image

Mastering Swift 3

Overview of this book

Swift is the definitive language of Apple development today. It’s a vital part of any iOS and OS X developer’s skillset, helping them to build the most impressive and popular apps on the App Store—the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience—making it easier to get the results you want and customers expect. Inside, you’ll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you’ll have a handle on effective design patterns and techniques, which means you’ll soon be writing better iOS and OS X applications with a new level of sophistication and control.
Table of Contents (23 chapters)
Mastering Swift 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Taking the First Steps with Swift
2
Learning About Variables, Constants, Strings, and Operators

Overriding methods and properties


To override a method, property, or subscript, we need to prefix the definition with the override keyword. This tells the compiler that we intend to override something in the super class and that we did not make a duplicate definition by mistake. The override keyword prompts the Swift compiler to verify that the super class (or one of its parents) has a matching declaration that can be overridden. If it cannot find a matching declaration in one of the super classes, an error will be thrown.

Overriding methods

Let's look at how we would override a method. We will start by adding a getDetails() method to the Plant class that we will then override in the child classes. The following code shows how the new Plant class looks with the getDetails() method added:

class Plant { 
  var height = 0.0 
  var age = 0 
  
  func growHeight(inches: Double) { 
    self.height +=  inches; 
  } 
   
  func getDetails() -> String { 
...