Book Image

Swift iOS Programming for Kids

By : Steffen D. Sommer, Jim Campagno
Book Image

Swift iOS Programming for Kids

By: Steffen D. Sommer, Jim Campagno

Overview of this book

This book starts at the beginning by introducing programming through easy to use examples with the Swift Playgrounds app. Kids are regularly encouraged to explore and play with new concepts to support knowledge acquisition and retention – these newly learned skills can then be used to express their own unique ideas. Children will be shown how to create their first iOS application and build their very own movie night application.
Table of Contents (21 chapters)
Swift iOS Programming for Kids
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
2
Getting Set Up

GUI


Before going into detail about how to create a UI for our applications, let's remember what a GUI is? You might remember how we introduced two different kinds of interfaces in Chapter 3, Say Hello: a console interface and a GUI. While a console application is very much focused around text when communicating with a user, a GUI leverages on the fact that we have screens on most electronic devices, for example, your TV:

More or less every TV today ships with a GUI that you can use to adjust your settings, such as the sound level or the level of brightness on your TV. Newer TVs, so-called Smart TVs, also ship with a lot of features, such as a web browser and access to Netflix and HBO. You usually interact with your TV using your remote control. The TV gives you feedback on your choices or commands using the remote through sound or by visually updating what you see on the TV.

A GUI is about interacting with the user using visuals. These visuals can be items such as windows, buttons, sliders...