Book Image

Swift iOS Programming for Kids

By : Steffen D. Sommer, Jim Campagno
Book Image

Swift iOS Programming for Kids

By: Steffen D. Sommer, Jim Campagno

Overview of this book

This book starts at the beginning by introducing programming through easy to use examples with the Swift Playgrounds app. Kids are regularly encouraged to explore and play with new concepts to support knowledge acquisition and retention – these newly learned skills can then be used to express their own unique ideas. Children will be shown how to create their first iOS application and build their very own movie night application.
Table of Contents (21 chapters)
Swift iOS Programming for Kids
About the Authors
About the Reviewer
Customer Feedback
Getting Set Up


This chapter introduced GUI and how we can construct a GUI using Xcode's IB. It started out by guiding us on how to set up a new Xcode project that includes a UI. Next, we introduced the IB, which is a tool for laying out views and is bundled together with Xcode. Using that tool, we looked at how to lay out a view on a storyboard.

We ended the chapter using all the acquired knowledge to create a small Simon Says application. The interface includes multiple views with different colors and the idea of the application was to simulate a Simon Says game. We briefly looked at how the interface we created did not scale well across devices with different screen sizes.

In the next chapter, we will dive even further into GUI and look at how we can make user interfaces scale better. We will also be building a small application that will let the user click on buttons to animate the background of the application.