Book Image

Swift iOS Programming for Kids

By : D. Sommer, Campagno
Book Image

Swift iOS Programming for Kids

By: D. Sommer, Campagno

Overview of this book

This book starts at the beginning by introducing programming through easy to use examples with the Swift Playgrounds app. Kids are regularly encouraged to explore and play with new concepts to support knowledge acquisition and retention – these newly learned skills can then be used to express their own unique ideas. Children will be shown how to create their first iOS application and build their very own movie night application.
Table of Contents (15 chapters)
2
2. Getting Set Up
10
10. Pokémon Battle
13
13. Space Pizza Delivery

Summary


In this chapter, we introduced you to some of the most powerful types provided by the Swift language. Now that we know how to group various values, we can begin to think about how we can build the iOS applications that we have in mind. Before we get too ahead of ourselves, we need to talk about control flow. The next chapter will discuss working with collection types in detail. There are certain paths you will want to take in your code based upon certain conditions. 

For example, if the light is green, then we can go. If the light is red, then we should stop. These are certain conditions that dictate how we move forward. How we handle this in code is discussed in detail in the next chapter.