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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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Remote debugging


Being able to debug your project's scripts in the editor is a great feature. Of course, being able to debug your script as it is deployed onto a target platform is like the Holy Grail for developers. No longer are you faced with unknowns about how your script/code is running on a device when you can actually watch the code run with remote debugging.

Remote debugging is a powerful feature that has been around for a while, but it does have limitations and may introduce its own connectivity problems. Before attempting to remote debug an application, be sure that you can deploy it to your mobile device without issues. If you have issues deploying your project to a device, this section will not help you. Instead, refer to the section on Issues and Solutions by Chapter at the end of this chapter.

Follow the given instructions to set up remote debugging in your editor:

  1. Use the project from the previous debugging exercise to get started. If you jumped here, then just follow steps 1...
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Augmented Reality Game Development
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