Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Compiler errors and warnings


Compiler messages will fill the Console window whenever the project game scripts are recompiled, which may happen as a result of an asset import or script change. The more severe compiler errors will block your ability to run the project in the editor. Warnings are more benign and less critical, but it is equally important to observe when they happen. The following list covers some of the more common errors and warnings you may encounter:

  • Compiler Errors: These will show up as red text in the status bar or with an error icon in the Console:
    • Syntax error: This is likely the most common error you will encounter. Double-click on the issue to open the script to the point of the error in your editor. Simply edit the script to fix the syntax issue.
    • Missing script: This is a nasty issue that can occur when importing assets--a script may have moved or there could be a naming conflict. A missing or broken script will be removed as a component from any game object. You will...