Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Importing standard Unity assets


Game development is a complex undertaking that requires a keen understanding of the hardware platform, graphics rendering, and managing game assets. Unity makes all that substantially easier by building a cross-platform game engine that abstracts many of those complex details away from the developer. However, since no two games are exactly alike, Unity also supports extensibility through importing assets and plugins. Assets may include everything from scripts and shaders to 3D models, textures, and sound. The ability to quickly extend a game through assets is a powerful feature in Unity and is something we will cover extensively in this chapter.

Let's get started by importing some of the standard Unity assets into our game project. Unity provides a number of standard or reference assets that developers can freely use in their game. Using these standard assets is often a great way to quickly start development. However, due to particular elements of game, design...