Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Creating a new monster service


Since we need a way to track the monsters around the player, what better way to do this than with a new service? The monster service will need to accomplish a few jobs, as follows:

  • Track the players location
  • Query for monsters in the vicinity
  • Track monsters within range of the player
  • Instantiate a monster when it is close enough to the player

For now, our monster service will only query and track monsters local to the player's device. We are not creating a monster web service where multiple players will consume and see the same monsters, yet. However, in Chapter 7, Creating the AR World, we will convert our service to use an external service to better populate our monsters. Open up Unity and follow these directions to start writing the new service script:

  1. In the Project window, open the Assets/FoodyGo/Scripts/Services folder. Right-click (press Ctrl and right-click on a Mac) to open the context menu and select Create C# Script to create a new script. Rename the...