Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Adding the catching ball


In our game, the player will use balls of ice to catch the monsters. The player must hit the monster with the ice balls to make them colder and slower so that they will eventually freeze in place. After they are flash frozen, like a frozen dinner, they can then be easily caught.

The ball we will add needs to be made of ice. Since we don't currently have any ice materials to texture a ball with, we will first load a couple of assets. The assets we will load are for particle effects we will use later in the chapter. Conveniently, one of those particle effects also has a nice ice texture we will use for our ball. Perform the instructions here to import the particle effect assets:

  1. From the menu, select Assets | Import Package | ParticleSystems. When prompted by the Import Unity Package dialog, click on the Import button. This will install the standard particle system asset from Unity.

    Tip

    The Unity particle system is known as Shuriken and is the basis for many particle...