Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 8. Interacting with an AR World

Our virtual game world is now being populated with real-world-based places which we want the player to travel to and interact with. For this version of the game, we will let the player visit the places around him and try to sell his cooking monsters. If the place or restaurant likes any of the player's cooks, then it will offer a payment. The player can then accept the payment or move on. However, if the player does accept the payment, the cook will be sold to the restaurant and become its monster chef. A restaurant with a monster chef will not purchase any more cooks until the current chef leaves. A chef will leave after a certain amount of time has expired.

For this chapter, we will focus on completing that interaction of the player exploring the places around them. In order to do this, we will need to construct a new Places scene. This scene will allow the player to sell their monsters to collect new items, such as freeze balls and experience. This...