Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Slideshow with the Google Places API photos


In the previous chapter, we used the Google Places API in order to populate the place markers around the map with a radar search. Now, as we have the player interacting with a marker, we want them to be able to visualize information about the location. We can do that by executing a detail query about the place, which will return additional information as well as the attached photos. Those photos will be used to create a slideshow for the player while visiting the place.

Along with the slideshow, we will also add text about the place name and the current rating. Later, we will use the rating to determine what cooking monsters a place will want to purchase and for how much.

You will need the Google Places API key that we generated in the previous chapter in order to complete the configuration in the next section. If you jumped ahead from an earlier chapter, review the process for generating the API key in the previous chapter.

We will start by adding...