Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Missing development skills


Even though we missed or barely touched some of these areas of development for our demo game, they will indeed be critical to completing a stunning commercial or just cool game in the genre. The following is a prioritized list of development skills, with a sublist of resources, which you should direct your attention to after completing this book:

  • Shaders (visual effects and lighting): This is a broad topic and you would likely never have to write a shader, but you will certainly have to learn how to use them effectively. Shaders are to game development like air is to breathing; essential and everywhere. Learning to develop shaders is an advanced skill, but even a little knowledge can go a long way. Even if you plan not to write your own shaders, the following resources are worth taking a look at: