Even though we missed or barely touched some of these areas of development for our demo game, they will indeed be critical to completing a stunning commercial or just cool game in the genre. The following is a prioritized list of development skills, with a sublist of resources, which you should direct your attention to after completing this book:
- Shaders (visual effects and lighting): This is a broad topic and you would likely never have to write a shader, but you will certainly have to learn how to use them effectively. Shaders are to game development like air is to breathing; essential and everywhere. Learning to develop shaders is an advanced skill, but even a little knowledge can go a long way. Even if you plan not to write your own shaders, the following resources are worth taking a look at:
- WikiBooks: (https://en.wikibooks.org/wiki/Cg_Programming/Unity), has a good introduction to shader programming and a good set of resources. The site may be overwhelming...